—In-game description
Gleipnir is a Dark magic tome from Fire Emblem: The Sacred Stones.
Overview
Known as the Dark Tome, Gleipnir, alongside the Black Axe Garm, is one of the Sacred Twins of the Empire of Grado. This tome is given to Ephraim by Knoll after he states the truth behind Grado's invasion and Lyon's desperate attempts to acquire the power to heal his ailing father.
Unlike all other Sacred Twin weapons available in the game, the Gleipnir tome does not have an effective damage bonus against Monster units.
Subjective: The following part of this article is based upon the editor's personal experiences and opinions, and therefore may not be applicable for all readers.
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At the late point in the game in which the player receives Gleipnir, the player will almost certainly lack any means to use S-rank Dark magic barring grinding in skirmishes. Should the player have managed to raise Ewan or Knoll to the necessary level to wield Gleipnir, it will still be inferior to the other legendary weapons in spite of its 23 might. It is also not effective against monsters, which comprise the enemy force for most of the remaining chapters. Its Skill boost is also of minimal use, doesn't compensate for its 20 weight, and it lacks any form of supporting effects that both Nosferatu and Luna bring to the table.
Weapon Stats
| Name | Type | |||||||
|---|---|---|---|---|---|---|---|---|
| Rank | Uses | Mt | Hit | Crt | Rng | Wt | WEx | Worth |
| S | 30 | 23 | 80% | 0 | 1-2 | 20 | 3 | - |
| Effect | ||||||||
|
Grants its user a bonus of Skill +5. | ||||||||
Fire Emblem Heroes
| Name | Type | ||
|---|---|---|---|
|
Gleipnir |
|||
| Mt | Rng | SP | Rarity |
| 14 | 2 | 400 | |
| Effect | |||
|
Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+3 during combat. | |||
| Name | Cost | ||||
|---|---|---|---|---|---|
|
Gleipnir |
400 SP, 500 | ||||
| Type | HP | Mt | Spd | Def | Res |
| +2 | + 1 | ||||
| +2 | + 2 | ||||
| +2 | + 3 | ||||
| +2 | + 3 | ||||
| At start of combat, if foe's HP = 100%, inflicts Atk/Spd/Def/Res-4 on foe and neutralizes unit's penalties during combat. | |||||
| Effect | |||||
| Grants Res+3. At start of combat, if foe's HP = 100%, grants Atk/Spd+4 during combat. | |||||
Item Location
| Method | Location |
|---|---|
| Event | Ch. 14B - End of chapter. • Ch. 15A - End of chapter. |
Etymology
In Norse mythology, Gleipnir is the strongest binding ever created, crafted by the dwarves for the gods to bind the wolf Fenrir. As Fenrir was able to break through all chains, they instead created Gleipnir from six "impossible" materials to make it impossibly strong: the footfalls of a cat, the beard of a woman, the roots of a mountain, the sinews of a bear, the breath of a fish, and the spittle of a bird. Nevertheless, Gleipnir is prophesied to break at Ragnarök, whereupon Fenrir will exact his revenge upon Odin for keeping him bound.
Trivia
- In the Japanese version of The Sacred Stones, the player can discard the Gleipnir from their inventory. This was made impossible in the international versions.



