fireemblem
“ I believe there's a tactical advantage to fighting side by side... It's fuzzy... Wait, yes: working in pairs improves strength, defense, speed... Yes, yes, I'm sure of it!”
Robin commenting on the Dual System in the Prologue of Fire Emblem Awakening.

The Dual System is a game mechanic in Fire Emblem Awakening and Fire Emblem Fates that allows two adjacent allied units or Pair Up units to team up in battles. These change the battle by allowing characters to provide support bonuses, additional attacks, and full damage protection.

In Fates, enemies can also utilize the dual system. While the Dual Support system is unchanged from Awakening, Dual Attacks/Guards are changed into Attack and Guard Stance respectively.

Dual Support

Dual Support activates every time a battle starts. The lead character receives a boost in stats (Hit, Critical, Hit Avoid, and Critical Avoid) from the supporting unit. The stat bonus received depends on the total support rank, which depends on the number of a adjacent allies and if the unit is in a Pair Up. The sum of the support levels of the target unit with the adjacent and Pair Up units will determine the Support Boost bonuses.

Support Rank 1 2 3 4 5 6 7 8 9 10 11 12
Hit Rate+ 10 10 10 10 15 15 15 15 20 20 20 20
Avoid+ 0 10 10 10 10 15 15 15 15 20 20 20
Critical+ 0 0 0 10 10 10 10 15 15 15 15 20
Critical Avoid+ 0 0 10 10 10 10 15 15 15 15 20 20

Dual Strike

Dual Strike (デュアルアタック Dual Attack in the Japanese version) allows the support character to perform a follow up attack.

Support Level Dual Strike rate (%)
None [(Lead & supporting unit's skill stat sum)/4]+20
C [(Lead & supporting unit's skill stat sum)/4]+30
B [(Lead & supporting unit's skill stat sum)/4]+40
A [(Lead & supporting unit's skill stat sum)/4]+50
S [(Lead & supporting unit's skill stat sum)/4]+60

Dual Guard

Dual Guard (デュアルガード) allows the support character to push the lead character out of the way of an incoming attack and block the attack, nullifying all damage. Dual Guard has a very low activation rate, but can come in handy in a tough situation.

Support Level Support Block Rate (%)
None [Lead & supporting unit's defense or resistance stat sum/4]
C [Lead & supporting unit's defense or resistance stat sum/4]+2
B [Lead & supporting unit's defense or resistance stat sum/4]+5
A [Lead & supporting unit's defense or resistance stat sum/4]+7
S [Lead & supporting unit's defense or resistance stat sum/4]+10

Trivia